Categories: Featured, PS3 Reviews, TopImage, Xbox 360 Reviews
Written By: Seamus.CA
Shoot Many Robots is a deceptively clever game. On the surface it appears to do exactly what is says on the digital tin: a 2D side-scrolling shoot’em up where robots are the enemy. However as gamers progress deeper into this game, a strong number of RPG elements become apparent that transforms this game into something that is more than meets the eye.
The game stars P. Walter Tugnut, a cartoon hillbilly who has been stock-piling his RV with guns, ammo and beer awaiting the robot apocalypse. When robots do rise gamers are given control of Walter as he battles his way across a map full of levels to defeat as many robots as possible. Controlling Walter is the most enjoyable part of the game as he can not only punch and shoot his robot opponents but he can also punch some “special bullets (red)” back at his enemies to destroy them. There is a tremendous amount of satisfaction to be had from punching enemy robots, finishing them off with a revolver blast, then jumping in the air to punch a red bullet back at the attacker, killing that attacker, all in one fluid movement.
Levels have two structures, a standard 2D course to complete, with Boss characters at the end of certain map sections, and arena-style survival competitions. The standard 2D levels contain everything you have come to expect from a modern 2D side-scroller, including branching paths, hidden areas containing bonus weapons and check-points evenly scattered throughout. The arena levels put Walter in a closed area and have him survive a heavy wave of enemy robots attacking. There are three waves per arena but only the first is needed for completion and advancement to the next stage. As Walter progresses through levels and destroys his enemies he is awarded “nuts” which are in-game currency. The more nuts Walter collects, the more stars (out of a total of 5) he will gain at the end of a level. Later levels are then opened through collecting these starts so amid the chaos of destroying enemies, it is always necessary to recover any nuts that you might have left behind in order to progress.
RPG elements have also been engineered into this game. Walter gains experience points from defeating enemies and can advance up to a level of 50. As enemies are attacked it is possible to see their heath bar above their individual heads and when hit/ shot, a number counter appears above that enemies’ head to let you know how powerful your attack was. Also the aforementioned nuts currency can be used to purchase new weapons, which are also available at stronger levels and some are even locked away from purchase until gamers have advance their character to a certain standard. This is one of the most appealing parts of the game as the number of different weapons and armour types available it astonishing. Gamers can customize their main character with any number of different combinations of “out-there” weapons that, in addition to looking great, effect gameplay in different ways. Clothes/ Armour will allow Walter to slide-attack enemies, jump higher or even fly with a jet-pack and different weapons of course have their own advantages in terms of range and strength. These differences are not only available but they are definitely notable in-game as the control of each does feel distinct. During our last play session we had Walter dressed in a barrel with an astronaut helmet on and packing a revolver. This Walter could jump higher and take longer to descend giving us extra time to hit enemies hard with our powerful close range revolver.
There is also great humour throughout the game, especially the descriptions of the weapons available. This is extended to different menu screens and end of level descriptions. Upon completion of a level gamers are told how many robots they “murdered” and at one stage we saw a screen that said something along the lines of “why do Robots hate you? Because you have freedom.” Shoot Many Robots has its own style and really plays well to this strength.
There is however a few negative points for this game. The music is not great and only really gets going during boss battles but even then it’s not spectacular. As we progressed into the game we found later levels a little repetitive and felt that there could have been more enemy types but the level of character customisation available did go some way to remedying this. These are small points but they don’t take away too much from the fact that Shoot Many Robots is overall a great game and well worth checking out. The humour and gameplay is top notch at worth the price at 800 microsoft points/ €9.99 on Playstation Network.